Lessons · Piko
Learn with Piko
Every unit on Mind Tower works the same way: first a short lesson Piko reads aloud, then the games, then three small questions. Answer them and the unit's treasure chest opens.
- 1Learn
- 2Play
- 3Show
Little stars Ages 3–5
Unit 1 · 5 games
Sharp eyes
Read the lesson
- To find pairs, remember where each picture is. A pair is two pictures that are exactly the same.
- A shadow has the same shape, but it is all dark. Which dark shape is the apple's shadow?
- One of these does not match the others. Look at the colours. Which one is different?
- Spot the difference: look at one thing on the left, then find it on the right. Is it the same?
The three questions
- Which two pictures are a pair? (answer: (picture))
- Which one is the star's shadow? (answer: (picture))
- Which one is not a fruit? (answer: (picture))
Unit 2 · 5 games
Find the way
Read the lesson
- In a maze, follow the path with your finger. If you reach a wall, go back and try another way.
- Arrows tell a robot where to go. Right, right, up: the robot reaches the star!
- Watch the order, then copy it: red, blue, yellow.
- Puzzle pieces fit together like a picture. Turn and slide each piece until it fits its shadow.
The three questions
- Which arrow points up? (answer: (picture))
- The robot must go right. Which arrow do you need? (answer: (picture))
- Red, blue, yellow. Which colour came after blue? (answer: (picture))
Explorers Ages 6–8
Unit 1 · 5 games
Memory power
Read the lesson
- A memory trick: say each card's name out loud. Your ears help your eyes remember.
- Long sequences are easier in little pieces: red-blue, then yellow-green. Two small pieces, not four things!
- When shadows look alike, check the small parts: a stem, a tail, an ear. Which shadow is the pear's?
- Three of these live in the sea. Which one doesn't belong? A good thinker always says why.
The three questions
- Which one does not belong with the others? (answer: (picture))
- What is a good trick for remembering cards? (answer: Say their names out loud)
- Which shadow belongs to the butterfly? (answer: (picture))
Unit 2 · 6 games
Logic lab
Read the lesson
- In shape sudoku, every row and every column has each shape once. This row has a circle, a star and a heart. What's missing?
- Before you press Run, walk the route in your head: forward, forward, turn right, forward.
- In Star Switch, one tap changes a star and its neighbours: the stars above, below, left and right.
- In a slide puzzle, finish the top row first. Then the rest gets much easier.
The three questions
- A row of four already has a circle, a square and a star. Which shape completes it? (answer: (picture))
- In Star Switch, which stars change when you tap the middle one? (answer: (picture))
- Which part of a slide puzzle should you finish first? (answer: The top row)
Captains Ages 9–10
Unit 1 · 5 games
Super thinker
Read the lesson
- Think like a scientist: sort things by what they can do. A boat floats, a balloon flies, a ball rolls.
- When a picture is big, split it into parts and search one part at a time. Then nothing is missed.
- To echo backwards, say the sequence in your head, then start from the end: green, yellow, blue, red.
- All four can fly. But three are birds with feathers; the bee is an insect with six legs. A good thinker looks past the easy answer.
The three questions
- Which one floats on water and is not alive? (answer: (picture))
- Echo backwards: the sequence was red, blue, green. What do you tap first? (answer: (picture))
- An eagle, a sparrow, an owl and a bat can all fly. Which one is different, and why? (answer: The bat: it is a mammal, not a bird)
Unit 2 · 5 games
Grid masters
Read the lesson
- A 6 × 6 sudoku has boxes too: each box of six squares also has every shape once. Look for the row, column or box with only one gap.
- Tapping a star twice is the same as not tapping it. So each star needs no tap or one tap, and the order never matters.
- With fifteen tiles: first the top row, then the left column. Then a smaller puzzle is left, and you solve it the same way.
- Not sure? Ask the opposite question: where can this shape NOT go? Cross those squares out, and often only one is left.
The three questions
- In a 6 × 6 sudoku, how many times does each shape appear in one box? (answer: 1)
- In Star Switch you tap the same star twice. What happens? (answer: It's as if you never tapped it)
- In a fifteen-tile puzzle, what do you finish after the top row? (answer: The left column)
Unit 3 · 5 games
Code captain
Read the lesson
- A program is a list of steps the robot follows exactly. Plan the whole route, stars and all, before you press Run.
- When steps repeat, use a loop. Forward, forward, forward, forward is the same as: repeat four times, forward.
- In a big maze, trace the path with your eyes first. If you're stuck, start from the end: sometimes the way back is easier to see.
- Tangram tip: place the two biggest triangles first. The small pieces fill the gaps last.
The three questions
- Which program does the same as ↑ ↑ ↑ ↑, but is shorter? (answer: Repeat 4 × ↑)
- Which tangram piece should you place first? (answer: (picture))
- The robot must go right three times, then up once. Which program is right? (answer: → → → ↑)
7 lessons, 28 illustrated pages and 21 questions. Lessons are read aloud with your device's own voice; nothing is sent or saved.
