Arcade

Swim Keeper

Block the kicks across the lake.

  • 2–6 min
  • Single player

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How to play

  1. Each kick flies from the shore toward the goal. Its dotted line shows where it will cross the goal line.
  2. Reach the crossing point in time. A kick that crosses inside your reach is saved.
  3. A kick wide of the goal is no goal. Every six saves raises the level, and the kicks come faster.

Controls

Move the pointer or your finger, and the keeper swims that way. With a keyboard, use the left and right arrow keys. P pauses.

About this game

A kicker on the shore fires balls across a lake. Your keeper swims along the goal line and must reach each kick before it crosses the line. Three goals end the game.

Lives
Three goals end the game
Levels
Up every six saves, faster kicks
Score
10 per save, more on a streak