Slitherlink

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How to play and about the game

How to play

  1. Each number counts the drawn lines around its cell.
  2. The loop is one closed line with no branch and no loose end.
  3. Mark an edge with × when you know it stays empty. Marks do not count as mistakes.

Controls

Tap an edge to draw a line, tap it again to remove it. Switch to Exclude × to mark edges. Keyboard: Tab, Enter, X switches tool, H hint, U undo.

About this game

A 30-level campaign from 5×5 to 10×10, plus a daily puzzle. Each board has one solution, and a wrong line is never drawn.

  • 5–10 min
  • Single player
Levels
30, 5×5 to 10×10
Solution
Unique, solver-checked
Help
Hint, undo

Strategy and tips

Four steps from your first game of Slitherlink to expert play.

  1. First game

    Start at the corners of the grid: a 0 rules out all four sides, and a 3 in a corner leaves only one open edge.

  2. Getting better

    Where a 0 and a 3 share a side, that side stays empty, so the 3 must take its other three sides.

  3. Confident

    Every dot on the loop has exactly two lines. When a dot already has two, the other edges of that dot stay empty.

  4. Expert

    Count each clue against its cell. If the lines already drawn equal the clue, the other sides stay empty; if drawn lines plus open sides equal it, every open side must be drawn.

Common mistake Drawing an edge because a number seems to want it. Such a line is an error, not a hint.