Magnetic Poles

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How to play and about the game

How to play

  1. Like poles may never share an edge.
  2. Each row and column needs exactly its plus and minus counts.
  3. A domino is a plus and a minus, or two neutral cells.

Controls

Tap a half to set the domino, or pick a tool first. Keyboard: Tab to a domino, Enter places, U undoes, H asks for a hint.

About this game

A 30-level campaign on boards up to 6×8, plus a daily puzzle. Each board has one solution, and every quota is checked as you go.

  • 4–12 min
  • Single player
Levels
30, up to 6×8
Solution
Unique, solver-checked
Help
Hint, undo

Strategy and tips

Four steps from your first game of Magnetic Poles to expert play.

  1. First game

    A quota that is already full forces the rest: once a row has all its plus poles, every other domino there must be neutral or minus.

  2. Getting better

    Two cells that touch cannot both be plus, or both minus. Use this to rule out the second choice of a neighbouring domino.

  3. Confident

    Count the rows and columns that still need poles. A domino that is the last chance for a needed plus is usually the answer.

  4. Expert

    Neutral dominoes take no part in any count. Marking a domino neutral is a real deduction, not a guess.

Common mistake Placing a like pole beside another because the count seems to want it. Like poles never share an edge, and the board will flag both dominoes.